Rule 1: Be Conscientious
Here on Screwy Truths we are, for the most part, “anything goes”. Meaning, while the administrator or moderators may not condone or agree with what it is you roleplay, they will try their best to keep an open mind and allow it. We want Chaos Earth (as well as Pre and Post-Chaos) to be a living, breathing, true to life world. Unfortunately, life is not all kittens and rainbows, and bad things happen. Things that people don’t agree with go on, quite literally, all the time. Therefore, we believe that anything can happen here. Good or bad, taboo or not.
Please remember however, there are may be people under the age of 18 accessing the website. Therefore, any scene that has excessive graphic violence or sexual sexual situations must be marked, somehow, as being Rated X, in the topic title. If the graphic parts don’t happen until later in the scene, you may put the advisory when it begins. This needs to be done, if it is not, it will be moderated and done for you and you will receive a message
We merely want to let people know that we care enough to warn others. I’m sure we all realize that while we may like or want to roleplay certain things, others may well not want to see it, regardless of their age. So a little common courtesy to those who think differently and/or are aged differently than ourselves isn’t going to hurt.
Rule 2: No Abuse of Players and/or Staff
Non-roleplay content that is insulting to anyone based on gender, lifestyle, religion, ethic group, race etc. is unacceptable and may be deleted without warning. Anyone posting a personal attack on staff, moderators or other Community members can, at the sole discretion of staff or moderators, be banned from the forum without notice.
Rule 3: No Spamming
Spamming for the purposes of this forum will be defined as posting multiple times about the same thing, starting multiple topics about the same thing, posting off-topic posts in other people’s discussion threads or topics, or providing links that have nothing to do with the forum, topic or subject at hand, or taking existing discussions well off of the intended topic. Spam can and will be deleted without warning. Posting single images or animated .gifs instead of discussion is considered spam and is not wanted here. What constitutes Spam is up to the discretion of staff and moderators.
Rule 4: No fighting or flame wars
There is no place for fighting and flaming others on this forum. Disagreeing with other Community members is acceptable and understood, but actively fighting and/or flaming will not be tolerated. Topics that are designed to start a flame war (defined as abrasive and/or offensive argument that serves no purpose but to make people mad) or posts made that are discourteous and/or hostile to other Community members or the discussion at hand will be treated as Spam and deleted without warning. If someone acts in a hostile manner to you or to others, DO NOT engage a person or persons who is fighting. Contact staff or a volunteer moderator and let them handle the issue. What is considered fighting or flaming is up to the discretion of staff and volunteer moderators. A person or persons found to fight with or flame others may be banned from these forums at the discretion of the staff.
Rule 5: No Godmodding, Metagaming, Powergaming
Godmodding in its simplest terms is controlling another player’s character without their permission. By imposing your will on their character without their permission, you are gaining ‘godlike’ or ‘divine’ powers, hence the origin of the term. Godmodding can be as basic stating that a character is holding a drink in their hand at a party, or mentioning a type of clothing a character is wearing. It can also include actions, such as Character A swinging a punch and breaking Character B’s nose. In this scenario there was not any opportunity for Character B’s player to respond to the action, maybe their character dodged the punch entirely or got a black eye instead, perhaps it hit but not strong enough to actually break their nose. By stating the end result of the action, the player of Character A is removing the ability of Character B’s player to contribute to both the scene and the mood of the thread.Avoiding godmodding is rather simple, the easiest way to do so is to leave an opening for the other player to respond to. For example this Shaking her head, Jane frowned at Steve, clearly disgusted by him. “You’ve had enough, you drunk,” she snapped as she reached out and snatched the glass out of his hand. could easy be changed to this Shaking her head, Jane frowned at Steve, clearly disgusted by him. “You’ve had enough, you drunk,” she snapped as she reached out, intending to snatch the glass out of his hand. Only a few words were changed, yet the second one isn’t godmodding because it gives Steve’s player the chance to respond and decide what happens next.The most important thing to keep in mind when trying to avoid godmodding is to give the other player the chance to respond to the action and talking to them.
The easiest of the three to define, though likely the hardest to avoid is metagaming. This term comes from the Greek word meta meaning ‘about’ or ‘beyond’. Hence to metagame would be playing with knowledge beyond the scope of the present game, plot, or scene. This knowledge can be gained various ways, either through historical research, threads that occur at a time later than the one that is currently being worked on, informational topics posted on the board itself, or chatting with other players about their characters and gaining knowledge about them, as well as other ways.Unless the board administration keeps every single detail of the plot under wraps and does not let it progress to the next major event until all the past threads are complete so the board can move forward together, all roleplayers are at some point privy to information as the player that realistically their character would not yet know in game. This could be as simple as commenting on a pregnancy that isn’t common knowledge/announced to the public yet, or having a character be angry that their partner was having a clandestine affair, all the way to having a character avoid going on a mission that ended in failure despite hopes in the beginning it would be successful.The most important thing to keep in mind to avoid metagaming is that just because you the player know something, doesn’t mean your character will.
Powerplaying is when a player manipulates their character’s abilities, powers or skills so that their character always has an advantage in the situation. This could be as simple as always knowing the best spell, or having a black belt in every type of martial art known to man. Powerplaying is most often confused with godmodding, and while the two are quite close, the difference between them is that godmodding is more controlling the other players character, while powerplaying is focused on your own character and manipulating the scene through them.Any experienced RPer will tell you that the most believable characters have strengths and weaknesses, and if they don’t then they face the dreaded title of Mary/Gary Stu. No character can ever be the fastest/strongest/bravest/smartest/whateverest all the time, and saying they are is powerplaying. This is most often found in battle threads and physical contests when it is often left to the player to determine the effectiveness of attacks and extent of damage given. No one wants to play with a character that always wins! No matter how awesome your character may be, there will always be one out there that is better.The most important thing to remember when trying to avoid powerplaying is keeping in mind that no one is immortal, and they all have weaknesses.
Godmodding, Metagaming, and Powergaming descriptions taken from Jewelclaw of the RPG-D’s Guide on the matter.